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A

AbstractClient - Class in edu.ou.mlfw
 
AbstractClient() - Constructor for class edu.ou.mlfw.AbstractClient
 
AbstractMancalaClient - Class in edu.ou.mancala.client
 
AbstractMancalaClient() - Constructor for class edu.ou.mancala.client.AbstractMancalaClient
 
AbstractPacmanClient - Class in edu.ou.pacman.client
 
AbstractPacmanClient() - Constructor for class edu.ou.pacman.client.AbstractPacmanClient
 
actionPerformed(ActionEvent) - Method in class edu.ou.pacman.view.GameBoardView
 
add(Vector2D) - Method in class edu.ou.utils.Vector2D
Add these two vectors together.
addRecord(Record) - Method in class edu.ou.mancala.MancalaRecord
 
addRecord(Record) - Method in class edu.ou.mlfw.Record
 
addRecord(Record) - Method in class edu.ou.pacman.PacmanRecord
 
advance() - Method in class edu.ou.mancala.MancalaSimulator
 
advance() - Method in interface edu.ou.mlfw.Simulator
 
advance() - Method in class edu.ou.pacman.PacmanSimulator
 
AI - Enum in edu.ou.pacman.util
Describes the intelligence types that are possible.
angleBetween(Vector2D) - Method in class edu.ou.utils.Vector2D
The angle (in radians) between this vector and the given vector.
ArrayIterator<E> - Class in edu.ou.utils
 
ArrayIterator(E[], int, int) - Constructor for class edu.ou.utils.ArrayIterator
 
aStar(GameBoard, CharacterType) - Static method in class edu.ou.pacman.heuristic.GhostPathFinding
Method to determine the direction a player should go using the aStar algorithm.
aStar(GameBoard) - Static method in class edu.ou.pacman.heuristic.PacmanPathFinding
Method to determine the direction a player should go using the aStar algorithm.

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